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March 10, 2013

AlchemyBro - Day 215

Note to self: Qmesh CStiffness is default set to 1 for a reason. Cstiffness is how specific the Qremesh feature follows those orangey lines put down, so if they're really stiff (like set to max of 100), you get that last post where the program just says F this and throws holes everywhere.

Automated remesh is as successful as I think I can get it at this point in time - better flow and weird bump areas like the ankles are now able to be smoothed off, and I can now raise subdivision levels and get a smirk or pose going without as much stiffness. The frame is really jaggy, though, and the other tradeoff is the details: it wasn't smart to go that tight in detail when automated remeshing is expected down the line. There are cleaner methods for doing, as in literally mapping your polygons by painting lines, sticking in a Zsphere (sort of a base frame work tool that you physically stick in your model like a heart or skeleton) and then using Edit Topology to put in every point by hand. Its time consuming but its a lot like sewing and polygon count can goes down to something around the hundreds or so.

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