Iono the outlines and contours don't look too bad. The strongest parts look to be the unshaded hand and the feet - their angling and form is solid, back of the hand may be elongated but the pop and curvature of the wrist works well enough. Head shape and shoulder curves do well in showing weight distribution and the arms are working.
The major trouble areas I'm getting are the legs and the ta-tas. For his tiddybitties, I'm guessing it looks weird because the lines don't have an underlying direction that follows how booby muscles flow. As for the legs, the big caution with pencil or pencil-like tools is when to smudge. Never smudge on skin unless you want an oily look. The juxtaposition of hard black charcoal lines with smoothed white around his inner thighs and knees is causing a lot of dirty - cross hatching with varying pressure should get a more unified look.
You should probably use a light value for the character's base color and pushing your values at certain forms of the body.
ReplyDeleteAh alright I'll try to do that, thanks!
DeleteO-Oh.
ReplyDeleteIt's like a figure without the skin...
ReplyDeleteIono the outlines and contours don't look too bad. The strongest parts look to be the unshaded hand and the feet - their angling and form is solid, back of the hand may be elongated but the pop and curvature of the wrist works well enough. Head shape and shoulder curves do well in showing weight distribution and the arms are working.
ReplyDeleteThe major trouble areas I'm getting are the legs and the ta-tas. For his tiddybitties, I'm guessing it looks weird because the lines don't have an underlying direction that follows how booby muscles flow. As for the legs, the big caution with pencil or pencil-like tools is when to smudge. Never smudge on skin unless you want an oily look. The juxtaposition of hard black charcoal lines with smoothed white around his inner thighs and knees is causing a lot of dirty - cross hatching with varying pressure should get a more unified look.